Doom Eternal’s post-launch Invasion mode, which would have allowed other players to step into your single-player campaign as demons, is deadlier than a Cacodemon’s encounter profile. Id announced today that the impact of the Covid-19 pandemic is a major factor in stopping development. Instead of letting other players disguise themselves as enemies in your game, they’ll instead turn their attention to a single player horde mode.
Executive producer Marty Stratton broke the news on Twitter, citing the impact of the Covid-19 pandemic as the main culprit for its cancellation. He said:
âAs many know, we intended to release a free Invasion Mode update for the game. However, the unintended consequences of the pandemic and remote working impacted the development progress of this addition. . During this time, we have also seen and heard how many of you enjoy the range of gameplay and combat available in Expansions and Main Levels. With these factors in mind, we have decided to re-orient our focus. Pay attention from Invasion mode to creating a whole new single player horde mode. Horde mode will give you more variety and challenges than you are looking for in the game. “
I am not confident, personally. It’s not an identical replacement, and I enjoy that thrill of dread that comes when you’re playing a game and all of a sudden you’ve got an unpredictable element to deal with. A horde mode is good, but I prefer the thrill of sneaky PvP. I understand what’s going on, but I can also look at one mode and the other and see that there is a huge difference between the two.
At least they’re working on making Battlemode, the 2-v-1 mode with a pair of demons fighting a single killer, a little more interesting. More information on additional competitive ranked updates will be announced at QuakeCon in August.