Home One community What does the Grand Theft Auto community think of the eventful launch of the GTA trilogy?

What does the Grand Theft Auto community think of the eventful launch of the GTA trilogy?


I would like to salute the random GTA Online player who consoled me with a round of golf as the GTA Trilogy was unplayable last weekend. After spending all day Friday looking forward to my return to a prettier, more polished San Andreas on PC, I had planned to steal a few more hours with the Grove Street gang on Saturday night, while my kids were at the bed and my girlfriend was watching Strictly Come Dancing. Instead, with the game pulled entirely from the Rockstar Launcher due to “files unintentionally included in these versions,” I found myself sulking down the Los Santos Links fairways, frustrated and disappointed.

And if chatting in the multiple PC servers I frequented during the evening is anything to say, I was not alone. Add that to the dozens of potential players calling for refunds on social media, as well as the catalog of bugs, glitches, and meme-worthy character models that GTA: The Trilogy – The Definitive Edition appears to have shipped with. with, and I think it’s safe to say it: it hasn’t been the smoothest launch for the latest addition to the Rockstar family.

“Well that’s definitely a bad launch,” says GTAK ID, a staff member, administrator and moderator in the popular and long-standing fan site communities GTANet.com and GTAForums. “It created a lot of divisions in the community.”

Hot water

GTA Trilogy

(Image credit: Rockstar)

GTAKid says these divisions are among the players who have been impressed with the reworked visuals of the three games, who are happy to wait for the issues to be resolved behind the scenes; and those who were understandably upset that they couldn’t access a product they paid money for. By the early hours of Monday, PC versions of all three games – GTA 3, Vice City, and San Andreas – were back online and available, but GTAKid suggests that a lack of communication on Rockstar’s part caused that wait to happen. three days last weekend. more difficult than necessary.

“With PC, this was the situation where modders looked directly at the files in this version, they found some obviously unintentional game files, such as developer comments and music that Rockstar might not have had. license to use, “continues GTAKid. “As soon as Rockstar realized their mistake, that they had passed these files on to everyone, they decided to shut down all their services on PC – so that no one could access the trilogy, but also GTA Online and Red Dead. Online when the launcher was down, and some people weren’t even able to run the games they owned. ”

“Rockstar Support first said the launcher was down for ‘maintenance’, which doesn’t mean anything to you. Some in the community have made it very clear that they are not impressed with the final product, as well as the decisions of Rockstar and Take Two over the past several years. “

GTA Trilogy

(Image credit: Rockstar)

“When it comes to problems in these games, people go wild in frustration in the comments. And that’s not helpful.”

GTAKid, administrator and mod, GTAForums

In recent years, Take Two has shut down a number of player-created mod projects, which appears to have made some facets of the GTA community worse in light of the turbulent launch of the trilogy. For GTAKid, some players in turn lose faith in the people responsible for their favorite games, and often wonder why certain mod projects are allowed to grow and thrive, while others face the touchstone via DMCA takedown orders and, in the most extreme cases, lawsuits.

GTAKid says that, overall, he understands player reaction, but he also understands how quickly things can escalate and often get worse in online spaces. As a result, he and his GTANet peers began writing bug report threads for all three Trilogy games on all platforms – not to fuel the fire, but on the contrary: to cut through noise, irrationalities and, perhaps, to provide Rockstar and the developer of the trilogy, Grove Street Games , a useful resource for moving forward.

“One of the things that I have been able to see as a moderator of GTAForums is abundance, how should we say, exaggerated comments, “adds GTAKid.” When it comes to problems in these games, people run wild with frustration in the comments. And it is not useful. What I wanted to do, alongside (other admins) Spider-Vice and Kirsty, was create these bug threads, where we can have a proper approach to documenting bugs and issues in these games. These can help the developers, if they check our lists and then implement fixes, but the lists also keep track of any issues we encountered while playing the game. ”

“I played GTA 3 on PS5 and really enjoyed it. The work that has been done on the environments in particular, the buildings, the landscapes, it’s really a fantastic job. You can see that the team of Grove Street Games have also gone to all of this effort with the little details – one thing that particularly impressed me is taking a tour of Liberty City and seeing garages with little extra accessories, which makes the world so much more alive and vibrant. “

“I guess the problem for some people, then, is that these technical issues can overshadow the whole experience. Personally, I appreciate it, the issues I’ve encountered are minor, but seeing people on platforms like Nintendo Switch it can’t complete missions due to in-game glitches, it’s not good. My personal opinion is that maybe the project would have needed a little more development time. Or maybe the team needed to work on one game for now, like GTA 3, and release the others for their respective birthdays. “

Own worst enemy

GTA Trilogy

(Image credit: Rockstar)

“It created a lot of divisions in the community.”

GTAKid, administrator and mod, GTAForums

In the 20 years since GTA 3 arrived on PlayStation 2, Rockstar has mastered the hype before blockbuster release and delivery to the point where the company name precedes everything it publishes, and he no longer needs to attend mainstream video game exhibitions, such as like E3 and Gamescom. This is evidenced by the fact that Grand Theft Auto 5 spans three entire generations of consoles, thanks to the seemingly endless success of its online counterpart, GTA Online. Major updates to the latter, such as 2017’s Doomsday Heist, 2018’s After Hours update, and last year’s Cayo Perico Island Adventure – developed and launched at the height of a global pandemic – show the machine in perfect working order.

Which, of course, makes the chaotic release of Grove Street Games’ GTA Trilogy pot a bit more than it could have been otherwise, had the issues been related to a different game or series, of a different parent studio.

“Certainly from our side, the GTA games have brought us together for the last 20 years. And we’re still excited about Rockstar and the projects they’re coming out of,” GTAKid continues. “Every time you hear about a new Rockstar project, like the Trilogy, you are meeting those high expectations, you are hoping that the launch goes smoothly, that the product will have the level of finish that you are accustomed to from there. ‘business.”

“What ultimately happened is people can’t access their games, those who do have issues with bugs and crashes, and I guess it’s just this disappointment to remember of what those games were 20 years ago, to be so excited to go back and relive them, and then for so many people it just hasn’t been possible for reasons beyond their control. “

GTA Trilogy

(Image credit: Rockstar)

For what it’s worth, I’m very much on the same side as GTAKid, as I absolutely loved the time spent revisiting these classic Grand Theft Auto games – especially GTA: San Andreas. But that doesn’t take away from the disappointment of not being able to play this weekend, nor does it address Rockstar’s decision-making and communication on the matter. A little more, in addition to generic customer service, talking about the company’s support account on Twitter would have been helpful, for example; as well as allowing players who have already downloaded the game – and therefore still will, in theory, have access to the files that Rockstar is keen to brush under the rug – to maintain access throughout.

That said, I’m thrilled that the GTA trilogy is now back live on all platforms, and I’ve since enjoyed catching up with Ryder, Big Smoke, and Sweet in the heart of Grove. So far, I have been fortunate enough to avoid all bugs, whether superficial or revolutionary. If you are having technical issues while playing yourself, you may want to consider resolving them. one of GTAKids’ useful bugfix threads.

And if you want to find out how I started playing golf with this random player from GTA Online, he finally beat me by five strokes. And then I beat him with an arm wrestling. And then I beat him in tennis. And then I beat him with my fists. Hey don’t judge, I had to vent my frustrations with the trilogy somehow.

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