Home Impact producer WWE 2K22 Executive Producer Leaving 2K During WWE 2K23 Development

WWE 2K22 Executive Producer Leaving 2K During WWE 2K23 Development

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Although we’ve seen significant success since the launch of WWE 2K22, things might be less certain for the next version of WWE 2K23.

A key figure in WWE 2K22 development who would have continued to work on WWE 2K23 has now left, and it could have a major impact.

WWE 2K22 Executive Producer Patrick Gilmore Leaving 2K

After a tough few years, to say the least, WWE 2K22 has effectively renovated its reputation after the failure of WWE 2K20.

After the cancellation of WWE 2K21, there was huge pressure that WWE 2K22 might not be able to save the franchise, but executive producer Patrick Gilmore played a key role in making sure they could actually deliver.

In a surprising move, Gilmore announced yesterday that he was quitting and quitting Visual Concepts and 2K.

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While we don’t know what’s next for Gilmore, many may be wondering now what’s next for the WWE 2K franchise.

His impact on the success of WWE 2K22 dates back to May 2020, right after news broke that WWE 2K21 had been officially cancelled.

About a month after this news, Gilmore participated in an AMA on the r/WWEGames subreddit and discussed their larger goals for the franchise.

Gilmore mentions in the AMA opener that he only recently joined 2K and Visual Concepts as executive producer of the WWE 2K franchise, and his LinkedIn profile confirms he had started with them in March 2020.

He then went on to discuss some of the goals for the upcoming game in detail, revealing several things as he emphasized the “game as a service model” with frequent updates, something we’ve seen with a combination of DLC drops and new content with updates like MyGM enhancement and MyRISE exclusives.

Gilmore also strongly emphasized that core gameplay was their most important investment, and that’s something that absolutely worked because WWE 2K22’s gameplay was light years away from what WWE 2K20 produced.

All it culminated with his talk “six main focus areas” for WWE 2K22:

  • Core Gameplay: Making superstar vs. superstar gameplay the best it’s ever been.
  • Emergence: Leveraging physics and more generic object/environment systems to enable spectacular gameplay that players feel in control of
  • WWEX (WWE Experience): Delivers a true end-to-end WWE experience in all aspects of the game, from UI and packaging, to Superstars, match types and story modes.
  • Online: Improve all aspects of the online experience.
  • Character: Create the most beautiful superstars of all time.
  • Create: Upgrade the create suite and make our community building tools magical to use.

They delivered many of these things, but in a way that of course left fans hoping to see more in WWE 2K23.

The development of WWE 2K23 is now missing a major piece of the puzzle

With the departure of executive producer Patrick Gilmore as development of WWE 2K23 is underway, there are new questions about how they will adapt.

Some recent good news on this front is that 2K recently brought back Bryan Williams, who left 2K to help develop AEW Fight Forever.

While we don’t know the extent of Williams’ current role or how he might fill the gaps created by the loss of Gilmore, it’s certainly good news that they’ve brought back a key long-term part of the squad. of development.

Perhaps the biggest area of ​​support will be Williams’ experience working on the era of SmackDown vs Raw games and older iterations of GM mode.

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OLD SCHOOL: Williams may look to add more classic features to future franchise

MyGM has received mixed reviews since WWE 2K22 launched, as most fans liked the mode but felt it had to offer a lot more than what it brought to the table at launch.

Things improved slightly with the addition of tag titles and the expansion of match cards, making it a live service update much like Gilmore had hoped to bring to the table.

Unfortunately, Gilmore’s influence will no longer be part of WWE 2K23, and that leaves pressure on existing and returning team members to follow the success of WWE 2K22.

While there were high expectations for WWE 2K22, much of that was tempered when the game itself was so much more fun than WWE 2K20, and the flaws became easier to overlook with the belief that the franchise was finally on the right track.

This presents a whole new challenge, and WWE 2K23 will need to successfully build on the foundations of WWE 2K22 with a smaller development cycle and without the ability to rely on their new gameplay system and the arrival of MyGM.